NIKHIL KOPARKAR

NIKHIL KOPARKAR COMPOSER + SOUND DESIGNER FOR FILMS | GAMES | TV | VR

408-219-6378

 

 

CLICKER HEROES 2 BETA RELEASE

A year ago, I signed on to do the sound design on one terrific game, and the second installment in the franchise, CLICKER HEROES! 

This is the sequel to the indie hit, and expectations were high that the sound/music would be stepped up this time around. 

Using a combination of live sounds I recorded in my studio (using a fantastic new AKG 414 XL II mic) as well as sounds I found on Soundsnap.com, I created over 150 sound effects for monsters, sword hits, coins, and the different environments players find themselves in (snow, caves, desert and jungle!) 

You can view the trailer below, as well as find more info on the game's STEAM page: https://store.steampowered.com/app/629910/Clicker_Heroes_2/

NEW ALBUM -- 'NATURE OF ALL THINGS' RELEASED WORLDWIDE!

I am immensely proud to show our new album! This whole process, from the Kickstarter campaign to recording in 3 different recording studios in NYC and LA, to the the final mix/master has been a whirlwind of experimentation and working with honestly the most passionate and dedicated musicians we have ever come across. 

Now available on Spotify, iTunes, Bandcamp, Amazon Music, and everywhere else music is downloaded/streamed!

Here is where you can stream/purchase the album:

BEAT THE GAME RELEASED ON STEAM

After months of anticipation, BEAT THE GAME by Worm Animation was finally released on Steam! 

The plan is to release the game on both Xbox One and PS4 as well in the coming weeks for those of you who prefer the console experience. 

It's been an absolute thrill setting this gorgeous animation to music, as well as playing around with synths to match the trippy and slightly dystopian landscape that's found throughout the game.

When Cemre Ozkurt debuted the game at GDC 2016, I was absolutely taken aback by how beautiful the game looked. Although he had a composer attached to the project, we struck up a friendship and he liked my music enough to have me create some custom tracks and sound design for the cinematic cut sequences that are found throughout the game. 

Here is a video showing you what it looks like:

TESTIMONIALS